10 October 2017

Fighting Cliqz in Firefox

Mozilla recently announced that some of their German users downloading Firefox will receive a version that tracks some of their web activity, reporting it to Cliqz.com. In the wake of this development, which is pretty awful from a privacy perspective, I went spelunking into my version of FF to see if anything had been enabled already in my build.

To my horror, cliqz.com is already mentioned in a few places, despite me never installing anything related to it. If you enter about:config in the address bar and search for cliqz, a few entries will pop up:

Straight out of the gate, it looks like something from cliqz.com has been whitelisted. What is it?

The social.* preferences are related to SocialAPI Services, a sort of framework to integrate social networks into Firefox. It was introduced several years ago but very few people actually use it or know about it. If you look up the related preferences, a few more entries are present:

If you are a fan of this sort of thing, you can go to that address https://activations.cdn.mozilla.net and install some of the available providers. I have no idea whether they still work or not; among others, delicious.com has recently been sold and it's in read-only mode, so that's unlikely to be useful.

I personally disabled it all (that social.remote-install.enabled freaked me out) by double-clicking all boolean properties (turning them to false) and double-clicking then clearing out social.whitelist.

The other mentions of cliqz seem to be special-casing whitelists aimed at making an extension work around some of the recent changes in the Firefox extensibility framework. If I understand correctly, dom.ipc.cpows.allow-cpows-in-compat-addons allows Cross-Process Object Wrappers (an internal communication mechanism that should slowly be removed) to be used even if the extension is marked as compatible with the new multiprocess architecture; and extensions.legacy.exceptions exempts the listed extensions from being marked as Legacy.

In those whitelists, there is one called testpilot@cliqz.com. Test Pilot is an official Firefox add-on from Mozilla that will periodically publish some proposed additions to the browser, allowing users to enable them, test them out, give feedback and so on. I personally like it, some of the proposed features are actually pretty good (although it doesn't look like any of them ever made it to the main build); considering its complexity (an extension-installing extension) it makes sense that it might require some special privileges, and after all it's an official Mozilla feature so why not?

Well, it looks like Mozilla is using cliqz.com to gather remote info about TestPilot usage, which is very disappointing. TestPilot was marketed as an official Mozilla project, there was no mention of third parties involved. I won't disable TestPilot, but I am again very disappointed in their cavalier attitude with my usage data.

To conclude, it looks like the "synergy" between Mozilla and Cliqz was already underway before the latest announcement. It's likely that more defensive hacks will be required in the near future to keep user-tracking at bay in Firefox. As a long-time fan of Mozilla since the '90s, this development is disappointing.

31 July 2017

How to build waifu2x command-line version on osx

Waifu2x is a popular image converter backed by neural-network models, typically used to upscale images from anime. The various web versions are easy to use but typically don't allow for batch-processing, because it's a relatively intensive operation. However, there is a command-line version that is fairly easy to compile on Windows and Linux. OSX support was notably absent... until now.
These are the steps required to get it working on Mac:
  1. brew tap science && brew install opencv3
    (if you don't have Homebrew, go install it now - it's wonderful)
  2. git clone https://github.com/DeadSix27/waifu2x-converter-cpp.git
  3. cd waifu2x-converter-cpp
  4. cmake -DOVERRIDE_OPENCV=1 -DOPENCV_PREFIX=/usr/local/Cellar/opencv3/<your version here> . (remember the dot at the end!)
  5. make -j4
At this point, you have the executable waifu2x-converter-cpp in the directory; you can make install if you really want to (I prefer to keep custom stuff in my home dir). To test it's working, the following command should return info on your system:

./waifu2x-converter-cpp --list-processor

If you need some images to test, here you can get quite a few stills from the gorgeous 5 Centimeters Per Second. Note: you might have to rename the folder "models_rgb" into "models" before converting.

BONUS: Qt GUI

If you hate the command-line, there is a simple QT wrapper. To compile it you will need Qt-Creator and Qt installed and configured. This used to be very complicated, but both items have now been packaged for Homebrew so it's all awesomely simple (well, compared to what it was, at least). Note that you still have to do the steps above - the wrapper needs the waifu2x executable to be already compiled.

Install and configure Qt and Qt-Creator

  1. brew install qt && brew cask install qt-creator
  2. Launch Qt Creator from Launchpad, then go to Qt Creator -> Preferences (Command + ,)
  3. Select Build & Run, then the Qt Versions tab
  4. Click on Add... and select “Macintosh HD”
  5. Press Command + Shift + . to show hidden directories
  6. select /usr/local/Cellar/qt5/<your version>/bin/qmake then OK and OK again to close the Preferences window
  7. Reopen Preferences -> Build & Run, select the Kits tab and click Add
  8. Set the following options:
    • Name to something like "Qt CLang Desktop" 
    • Both Compiler options to Clang X86 64bit
    • Qt Version to the version you just created
    • Click on Make Default then OK to close Preferences.

Compile waifu2x-converter-qt

  1. git clone https://github.com/toyg/waifu2x-converter-qt.git (the original repo looks abandoned, so I forked it and tweaked it a bit)
  2. cd waifu-converter-qt && open waifu2x-converter-qt.pro (this should open Qt Creator; if it doesn't, launch it manually and File -> Open Project -> select the .pro file).
  3. Select Build -> Run (or Command + R). The resulting .app bundle should now be in a folder called build-waifu2x-converter-qt-<something something>, just beside your main project folder.
When you first launch the GUI, you should probably go to Preferences and set the path to your waifu2x-converter-cpp executable.

Windows "vintage" default desktop colours

Note to self: these are the default desktop background colours for old Windows versions.
  •    008080 (RGB 000-128-128) - Windows 95/98
  •    3A6EA5 (RGB 058-110-165) - Windows 2000
(I know you love them, even if setting a wallpaper was the first thing you did after logging on a new PC. It's called nostalgia.)

18 May 2017

How to get Ctrl-arrow shortcuts working in RDP sessions on macOS / OSX

It looks like recent versions of the official Microsoft Remote Desktop client are a bit shy when it comes to sending CTRL to the remote Windows session. I discovered this because I use Ctrl-Arrow very often to move from word to word, and it just stopped working in RDP.

The solution is to make sure you don't have any overlapping OSX shortcut - typically, CTRL is used for Mission Control actions. Just disable them from System Preferences -> Keyboard -> Shortcuts -> Mission Control and you should be good to go. Any recent Apple keyboard will have real keys dedicated to those actions anyway.

(Come on Microsoft, show some guts - have an option to bypass Mac shortcuts entirely!)

03 May 2017

Ambushwhack, a Warhammer Quest helper

Last week someone on Hacker News linked a site dedicated to HeroQuest. This quickly resulted in me buying Warhammer Quest: Shadows over Hammerhal to play with my kids. I've not dabbled in fantasy miniatures for 20 years, but Hammerhal looked like a self-contained dungeon crawler in the same style as HQ, and indeed that's what it is: a gamemaster arranges a dungeon for a party of 2-5 adventurers, who then proceed to clear 8 levels full of bad guys.

The box includes 31 miniatures; one will need some decent glue, a sharp boxcutter, and a few hours to assemble them... but it's worth it. The kids loved it so much, we're now playing it every day before bedtime - it's a great incentive to get them to do homework, clean up their rooms, and brush their teeth quickly and without fuss.

The game requiring a gamemaster is good in the sense that I can tweak the game and keep the fun flowing. My son is 5 and doesn't really enjoy complex rules, so we started with a simplified set: one move+attack turn for each character, all characters moving 6 spaces, no hero dice or destiny dice, rolling only to hit, and rolling for unexpected events only when they enter a room. I used the Gryph-hound character as an NPC to show them these mechanics, and I'm slowly replacing introducing a few real rules every couple of sessions. So it's all great, right? Well, kinda.

Being a classic dungeon master inevitably involves some dice-rolling. Hammerhal is not too bad in that regard, leaving most of the rolling to adventurers, but one notable exception is ambushes. *Every* turn an adversary is not on the board, the gamemaster is supposed to roll for ambush; if the ambush happens (1 in 6 chances), he has to then roll further for character quantity and behaviour, which means between 2 and 7 throws depending on level and results. That can significantly slow down proceedings, and I found myself "forgetting" to roll quite a few times to keep things going.

So I did what any geek would do: I automated it away. The result was Ambushwhack, a simple and mostly self-contained webpage that does all the rolling for you. I made buttons big enough to be usable on phones and tablets, added a few pics of my unpainted miniatures (since Games Workshop are infamous for aggressively defending their IP, they would likely come after me if I used their own pics), and now I use it every day.

I posted it to a few Warhammer Quest forums (boardgamegeek etc) and people asked to support Silver Tower, the other version of Warhammer Quest currently available, which has a similar (but different) set of ambush rules. A kind soul sent me most of the necessary details, so here it is. It lacks pictures and action titles but it's usable, at least until I can justify splurging on another big box of toys :)

I hope someone else will find it useful and maybe volunteer to redesign it a bit - my CSS skills are almost as bad as my miniature-painting ones. Because I'm lazy, I've only tested it on Firefox and Safari, but my javascript style is so '90s (no jQuery!) that it should work flawlessly everywhere these days. Each page is entirely self-contained (except for pics) so it can be used offline, and I slapped in an iOS icon so you can add it to your home screen. I will probably put it on github when I get some time. Have fun!